Ok, lets get the basics down.
All wizards in Fiore have a inner well of magic power. This is shown in a measure of percent. If your percent runs out, you can no longer fight.
All spells have a class
D- Does one D class damage
C- Does two D class damage
B- Does four D class damage (Can one shot a D class wizard)
A- Does eight D class damage
S- Does sixteen D class damage
You can be a caster or holder mage.
Casters need only the magic power within them. Holders use certain items to enhance their magic
Lost Magic is very rare and must be applied for in the "Character Positions" section of the site under "Lost Magic"
Armor and Requip mages must get all their gear that they use, although they can start with a full set, just adding more and upgrades is what they need to worry about
Summoner and Celestial Wizards spirits each take one spell slot. They drain the users magic power each post they are in play. The golden keys only have one set at the moment and can be applied for in Character Positions. There is no limit to how many of the twelve you can take, but show restraint and make a damn good post to apply for it.
Take Over Wizards can do either full or partial takeovers. Each takes up a spell slot. You can add spells that can only be used in a certain form
Dragon Slayers, God Slayers and Demon Slayers all are pretty similar. God slayers attack with a dark form of their base element while Demon Slayers use a holy version. Most of the slayer rules apply except all forms of slayer magic cause motion sickness. Dragon slayers can be either first, second or third generation. God and Demon slayers are all the same gen. First generation dragon slayers were raised and taught by a dragon. Second generation get their magic from lacrima put in their bodies. Third generation get both. God and Demon slayers are given power the same was as second gen dragon slayers. First, second gen dragon slayers as well as God and Demon slayers enter force mode when they consume enough of their pure element. Being 255% concentration. Third generation slayers can enter at will once they reach rank B, but can't have secondary magic because of this. There can only be one first generation dragon slayer of any type. Dragon slaying lacrima can be bought for an alt for a large sum of money.
All wizards other than lost magic wielders and third generation dragon slayers can have a secondary magic as well as their primary. You must have equal or more primary spells than your main magic. You can obtain a secondary magic once you reach rank C. You must have a thread of you training and learning your secondary magic as well as be rusty with it in the beginning.
If two characters have a good enough bond and are compatible, they can train and unleash a unison raid together.
You are allowed to take magic types from the show! You are not allowed to make character clones!
Ex: You cant make a pink haired, hotheaded, food loving fire dragon slayer named Batsu! Okay? Okay!